Siggraph is a conference of computer graphics research, now held virtually. Their Asia subchapter has just shared some of the new technical papers demonstrating new techniques for digital animation and graphics. (Link to YouTube)
Here's another recent video (Link to YouTube) with highlights of their main conference. There continues to be remarkable progress in surface flow dynamics, secondary actions on deformable objects, and artistic style transfer to video source animation.
These brief demos serve as a preview of digital tools and techniques that will filter down to individual artists, commercial cameras, and visual effects in movies. As a traditional painter, I'm fascinated to learn how these scientists analyze and reproduce familiar phenomena of the visual world
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