This synthetic human face was created by Chris Jones using purely digital tools.
The face cycles through a series of dramatic expressions. At the extreme holds there are a few involuntary twitches, which Jones hand animated based on observations from live action reference. (Link to YouTube)
The surface is a neutral gray, which helps clarify the stretching of the micropores and the compression into wrinkles. The surface could easily be mapped with realistic colors and subsurface scattering, which would make it appear photographic.
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Chris Jones used Blender and Krita, rendered in Cycles on Surface Pro 4 & on a 2008 vintage PC. More information about the method
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